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arcadia:administration:design_mavericks [2013/09/17 17:42] admin created |
arcadia:administration:design_mavericks [2016/04/27 15:20] (current) |
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(Though if you have a name picked out, it can help figure out moves since you have a basic idea what the maverick will look like and what it could do based on it's appearance. So you can use that to help create moves. EX- An alligator type maverick might have large jaws which can crush enemies so for one potential power... if it slams it's mouth shut quickly it can create a sonic boom.) | (Though if you have a name picked out, it can help figure out moves since you have a basic idea what the maverick will look like and what it could do based on it's appearance. So you can use that to help create moves. EX- An alligator type maverick might have large jaws which can crush enemies so for one potential power... if it slams it's mouth shut quickly it can create a sonic boom.) | ||
- | Mavericks will generally only have 4-6 special attacks. Though more powerful mavericks may very well have more than that. (Like Lumine who had 8 special attacks.) But these more powerful mavericks, especially humanoid reploids, often do not grant their special attacks upon defeat. | + | Mavericks will generally only have 4-6 special attacks. Though more powerful mavericks may very well have more than that. (Like Lumine who had 8 special attacks.) But these more powerful mavericks, especially humanoid reploids, often do not grant their special attacks upon defeat (see Stats for why). |
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- Greek Alphabet (Avoid Omega, Epsilon and Gamma since they are used for official characters) | - Greek Alphabet (Avoid Omega, Epsilon and Gamma since they are used for official characters) | ||
- [[http://www.seventhsanctum.com/index-name.php|Seventh Sanctum's Name Generators]] | - [[http://www.seventhsanctum.com/index-name.php|Seventh Sanctum's Name Generators]] | ||
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+ | ===== Stats ===== | ||
+ | Mavericks come in 3 ranges for stats... | ||
+ | ==== 40 - 45 ==== | ||
+ | Mavericks that have 40-45 points are considered the most common. They're usually the ones in charge of attacking an area and have a bunch of mechaniloids to help them out. | ||
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+ | Most hunters can go 1 vs 1 with this range of maverick. (Though Hunter HQ doesn't like to take chances, which is why they often send whole teams. Plus they don't always know which maverick will be appearing where/when.) | ||
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+ | ==== 45 - 55 ==== | ||
+ | Mavericks that have 45-55 points are considered the upper range. They are often a lot tougher and more experienced. A single hunter will struggle against a 45 point maverick (they can win, but the toll of victory might be high). Against a 50+ point maverick though a single hunter's chances are much lower. (At 55 though a single hunter might not stand much of a chance though.) | ||
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+ | This level of maverick often necessitates that 2 hunters be present to fight them. | ||
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+ | ==== 55 - 60 ==== | ||
+ | These mavericks are extremely rare. These are typically the highest level of maverick and thusly the most powerful. A single hunter fighting one of these mavericks will almost always lose. | ||
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+ | These mavericks also tend to modify their weapon modules to prevent them from being copied. (Often times using small explosives to destroy their weapon modules to prevent them from falling into the wrong hands.) | ||
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+ | Maverick Hunter HQ prioritizes these mavericks over others (because they are stronger) so when one of these is found they work to ensure it is eliminated. This keeps the stronger maverick population down, minimizing casualties from these maverick's attacks and ensuring that any maverick groups won't have nearly as many strong forces at their disposal. | ||
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+ | Out of Character-wise they tend to be the "final boss" level for individual character's story. They shouldn't appear for other purposes because they are much tougher than an individual hunter. Which means they do require at least 3 people to fight them. | ||
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