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megamanx:technology:teleporter [2014/06/12 22:05]
VirusZero Added "Security" section, clarified "Theory" and "Limitations"
megamanx:technology:teleporter [2016/04/27 15:21] (current)
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   * Finally, the tail of the beam is the teleportation unit itself that causes the instantaneous transformation from light energy back into metal. This part of the beam is unstable and contact with a solid (and/or at the proper height/time/location) causes the reploid to rapidly convert back into their normal/solid form when the destination is reached.   * Finally, the tail of the beam is the teleportation unit itself that causes the instantaneous transformation from light energy back into metal. This part of the beam is unstable and contact with a solid (and/or at the proper height/time/location) causes the reploid to rapidly convert back into their normal/solid form when the destination is reached.
  
-Due to the type of energy they are converted to they can pass through most solid objects when the teleport system has engaged. (This allows them to exit through buildings or even teleport into buildings. Although teleporting into buildings is a lot trickier since they need to know what's in the area or else they risk simply rebounding)+Due to the type of energy they are converted to they can pass through most solid objects when the teleport system has engaged. (This allows them to exit through buildings or even teleport into buildings. Although teleporting into buildings is a lot trickier since they need to know what's in the area or else they risk simply rebounding.)
  
 ===== Security ===== ===== Security =====
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 Strong electro-magnetic energy signatures or nuclear power sources have been noted to interfere with teleportation. This means that transferring to and from power plants or nuclear reactors have proven problematic.  Strong electro-magnetic energy signatures or nuclear power sources have been noted to interfere with teleportation. This means that transferring to and from power plants or nuclear reactors have proven problematic. 
  
-Given the relatively high volume of teleportation that occurs (virtually every reploid can use the teleport system), it's impossible to track who uses the system and where they're going (which is an advantage to both Hunters and Mavericks since then mavericks can tell where Hunters are going and vice versa). And even if they could, the rate of teleportations occurring would quickly cause any logs to be filled and overwritten. +Given the relatively high volume of teleportation that occurs (virtually every reploid can use the teleport system), it's impossible to track who uses the system and where they're going (which is an advantage to both Hunters and Mavericks since then mavericks can't tell where Hunters are going and vice versa). And even if they could, the rate of teleportations occurring would quickly cause any logs to be filled and overwritten. 
  
-Humans cannot normally use the teleportation system. Unless they have a specifically designed suit of armor to convert their biologic functions into energythe teleportation function would kill them.+Humans cannot normally use the teleportation system. Unless they have a specifically designed suit of armor to convert their biologic functions into energy. If they don't have this type of suit then the teleportation function would kill them.
  
-Finally, there is no method to lock onto a specific target with the teleport system and target them. This requires a clear visual on the target (using another satellite) or else they cannot easily teleport them. (They can make blind guesses and try forcing recalls... but this doesn't always work.)+Finally, there is no method to lock onto a specific target with the teleport system alone and target them. This requires a clear visual on the target (using another satellite) or else they cannot easily teleport them. (They can make blind guesses and try forcing recalls... but this doesn't always work.)
  
 ===== Sensation ===== ===== Sensation =====
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