Differences
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megamanx:technology:variable_weapon_system [2012/11/04 22:40] 127.0.0.1 external edit |
megamanx:technology:variable_weapon_system [2016/04/27 15:21] (current) |
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However in an experiment, Maverick Hunters were once fitted with experimental Dual Variable Weapon systems to allow 16 maverick moves to be stored. Though ultimately this proved to have too high a power drain for extended use. So the system was returned to its standard 8 power model. ([[arcadia:attention_rookies_zero|Attention Rookies: Zero]]) | However in an experiment, Maverick Hunters were once fitted with experimental Dual Variable Weapon systems to allow 16 maverick moves to be stored. Though ultimately this proved to have too high a power drain for extended use. So the system was returned to its standard 8 power model. ([[arcadia:attention_rookies_zero|Attention Rookies: Zero]]) | ||
- | Another limitation is that users cannot copy weapons from each other's VWS normally. The only way to share weapon data is through a system like the Maverick Power Database. (Rumour is there is a black market version...) | + | Another limitation is that users cannot copy weapons from each other's VWS normally. The only way to share weapon data is through a system like the [[megamanx:technology:maverick_power_database|Maverick Power Database]]. (Rumour is there is a black market version...) |