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writing:gm_tips [2014/03/18 16:36]
VirusZero created
writing:gm_tips [2016/04/27 15:19] (current)
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 It's a little trickier when there is no clear set end point (like a general discussion). But if characters start repeating themselves in conversation then that can be a good indicator it's time to end things off. But don't be afraid to end things early if nothing seems to be happening/occurring. (Like if a character is sitting off in the corner on their own trying to ignore everyone, after a brief attempt at social interaction that fails it's fair game to end the thread off.) It's a little trickier when there is no clear set end point (like a general discussion). But if characters start repeating themselves in conversation then that can be a good indicator it's time to end things off. But don't be afraid to end things early if nothing seems to be happening/occurring. (Like if a character is sitting off in the corner on their own trying to ignore everyone, after a brief attempt at social interaction that fails it's fair game to end the thread off.)
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 +===== Remember the limits =====
 +When it comes to making a game work, you have to keep your own limits, other member's limits and limits of the site in mind. 
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 +When it comes to site limits, most topics aren't going to be able to have 30 people in them. That many players gets way too chaotic too fast. Plus progression can happen at incredible rates making events happen that you may never have wanted.
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 +Make sure you keep in mind the speed and activity level of players (yourself included). Some players can respond quicker than others due to real life circumstances. (Some players may work shifts each day where others have a straight 9 to 5 day job and yet another may not have a job so they can play all day/night.) So don't plan for topics to happen in a 12 hour time period when players may not even be able to get online for it.
  
  
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