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arcadia_mmz:characters:andraia [2013/12/18 18:28] admin [Capabilities (Stats)] added "total". |
arcadia_mmz:characters:andraia [2016/04/27 15:21] (current) |
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===== Capabilities (Stats) ===== | ===== Capabilities (Stats) ===== | ||
- | ^ ^ Base Stats ^ Last Recorded Stats^ | + | ^ ^ Base Stats ^ Last Recorded Stats (Pre-reboot) ^ Stats (Post reboot) ^ |
- | | **Agility:** | 4 | 8 | | + | | **Agility:** | 4 | 8 | 8 | |
- | | **Strength:** | 1 | 6 | | + | | **Strength:** | 1 | 6 | 6 | |
- | | **Defense:** | 2 | 8 | | + | | **Defense:** | 2 | 8 | 8 | |
- | | **Dexterity:** | 3 | 7 | | + | | **Dexterity:** | 3 | 7 | 7 | |
- | | **Skill Level:** | 2 | 6 | | + | | **Skill Level:** | 2 | 6 | 6 | |
- | | **Skill Limit:** | 3 | 6 | | + | | **Skill Limit:** | 3 | 6 | 7 | |
- | | **Constitution:** | 3 | 8 | | + | | **Constitution:** | 3 | 8 | 8 | |
- | | **Total** | 18 | 49 | | + | | **Total** | 18 | 49 | 50 | |
<hidden Upgrade Progression> | <hidden Upgrade Progression> | ||
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+1 Dexterity \\ | +1 Dexterity \\ | ||
+1 Constitution | +1 Constitution | ||
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+ | ---- | ||
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+ | Post Reboot | ||
+ | +1 Skill Limit | ||
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+ | Merged Ultra-capacitor into Super capacitor, added Comet Strike | ||
+ | Added Nova Wave | ||
</hidden> | </hidden> | ||
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Special Attacks: | Special Attacks: | ||
+ | - Super capacitor - Grants Andraia the ability to absorb energy from the environment to power herself and her attacks. As Andraia's skill level increases (up to 6) she gains new effects. | ||
+ | * Level 0- Andraia cannot absorb energy. Limited to whatever reserves she has left. | ||
+ | * Level 1- Necessary for Andraia to gather energy and keep functional. (Enables flight and other skills.) | ||
+ | * Level 2- Limit override - Allows Andraia to vent energy in an attack if her storage capacity exceeds it's limit. | ||
+ | * Level 3- Energy distribution becomes more efficient. Allows Andraia to use 2 abilities at a time. | ||
+ | * Level 4- Quick charge - Allows Andraia to absorb twice as much energy in the same time period (Manually engaged only if at/above level 6). | ||
+ | * Level 5- Energy distribution becomes even more efficient. She may now use 3 abilities all at once instead of 2. (Overrides level 3 version.) | ||
+ | * Level 6- Auto charge - her body automatically absorbs energy slowly all the time until her energy tank is full. (This gets disabled when she manually engages the energy absorption protocol or if she manually overrides this.) | ||
- Absorption wave - absorbs ambient energy from the surrounding area, then focuses it into a coherent beam, the more time used to gather energy the stronger the blast will be. This beam effect changes according to the environment, colder environments will allow a chilling effect while hot environments add a heat based effect. If so choosing, Andraia can absorb the inverse, supercooling an already cold area to fire a concentrated heat beam at risk of damaging her body. | - Absorption wave - absorbs ambient energy from the surrounding area, then focuses it into a coherent beam, the more time used to gather energy the stronger the blast will be. This beam effect changes according to the environment, colder environments will allow a chilling effect while hot environments add a heat based effect. If so choosing, Andraia can absorb the inverse, supercooling an already cold area to fire a concentrated heat beam at risk of damaging her body. | ||
- Overdrive - By using more energy (either absorbed beforehand or from her own internal supply) she can increase speed and strength by 1 point for every 3 skill level points. This move lasts 1 post for about half a tank of energy, 2 for a full tank. Because of the strain on her systems 1 post is required before reusing the move. | - Overdrive - By using more energy (either absorbed beforehand or from her own internal supply) she can increase speed and strength by 1 point for every 3 skill level points. This move lasts 1 post for about half a tank of energy, 2 for a full tank. Because of the strain on her systems 1 post is required before reusing the move. | ||
- Reaction blaster - fires a beam that breaks down objects on a molecular level, the more complex the object the more energy required to fully break it down. Generally even a weak beam is enough to leave victims shaken. (Stronger blasts remove armor, savage internals and if given the chance kill.) | - Reaction blaster - fires a beam that breaks down objects on a molecular level, the more complex the object the more energy required to fully break it down. Generally even a weak beam is enough to leave victims shaken. (Stronger blasts remove armor, savage internals and if given the chance kill.) | ||
- | - Super capacitor - Upgrades Andraia’s energy gathering ability… Allows Andraia to absorb twice as much energy in the same time, from the same amount of air. This in effect allows Andraia to use her abilities either 2 at a time or one even more powerfully. | ||
- Pulse Bullet - A basic shot that when charged changes the effect of the shot... | - Pulse Bullet - A basic shot that when charged changes the effect of the shot... | ||
- Fires stored energy in small quantities like a machine gun or automatic pistol from the palms, knuckles or back of the arms. This shot uses relatively little energy per shot and can fire at a rapid rate... (with sufficient energy) but conversely does less damage than other abilities. | - Fires stored energy in small quantities like a machine gun or automatic pistol from the palms, knuckles or back of the arms. This shot uses relatively little energy per shot and can fire at a rapid rate... (with sufficient energy) but conversely does less damage than other abilities. | ||
- When sufficient energy is put into it, it fires bullets like a shotgun blast (several bullets spread out.) | - When sufficient energy is put into it, it fires bullets like a shotgun blast (several bullets spread out.) | ||
- Or when fully charged it focuses energy into a single super condensed shot. Then using some power it enhances Andraia's targeting system. This fully charged shot does more damage than absorption wave, but takes longer to charge and has only one shot before having to charge another one up as well that it's still not as strong as the reaction blaster. However it is far more accurate, especially at a distance than any other move. And a single shot uses less energy overall than a sustained beam would especially going into the longer distances. | - Or when fully charged it focuses energy into a single super condensed shot. Then using some power it enhances Andraia's targeting system. This fully charged shot does more damage than absorption wave, but takes longer to charge and has only one shot before having to charge another one up as well that it's still not as strong as the reaction blaster. However it is far more accurate, especially at a distance than any other move. And a single shot uses less energy overall than a sustained beam would especially going into the longer distances. | ||
- | - Ultra capacitor - Andraia's 3rd super capacitor becomes active and as a result, her body automatically absorbs energy slowly all the time until her energy tank is full. This gets disabled when her energy tank is full, when she manually engages the energy absorption protocol or if she manually overrides this move. In addition she may now use 3 abilities all at once (At normal strength) or use one ability even more powerfully. (Twice as powerful as Super capacitor or four times as powerful as regular.) | + | - Crash Comet - Andraia fires a small blue blast of energy from her palm. The blast emits a bright blue 'tail' as it moves forward. Moves fairly fast. No homing though. The tail can cause damage just as easily as the front. |
+ | - Nova Wave - Andraia concentrates energy she has gathered to release a single explosive blast that somewhat resembles an exploding sun. | ||
+ | Consumes almost all the energy in her reserve to fire this attack. | ||
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===== Behind the Character ====== | ===== Behind the Character ====== | ||
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