Differences
This shows you the differences between two versions of the page.
megamanx:technology:weapon_module [2013/09/18 19:42] admin created |
megamanx:technology:weapon_module [2016/04/27 15:21] (current) |
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==== Number ==== | ==== Number ==== | ||
- | A typical reploid is fitted with 3-6 weapon modules. Though some special reploids may be equipped with more. There are also rare cases where combat reploids have been designed without any weapon modules. Though reploids without weapon modules tend to be somewhat more physically capable due to not having weapon modules drawing off energy to function. | + | A typical reploid is fitted with 3-6 weapon modules. Though some special reploids may be equipped with more ([[arcadia:administration:stats#why_is_skill_limit_capped|not more than 12 though]]). There are also rare cases where combat reploids have been designed without any weapon modules. Though reploids without weapon modules tend to be somewhat more physically capable due to not having weapon modules drawing off energy to function. |
==== Placement ==== | ==== Placement ==== | ||
- | These modules are located in various places within the reploid's body. Exact placement within the body varies by reploid (some reploids might have all their modules in their torso where others might have them all in their arms and legs). | + | These modules are located in various places within the reploid's body. Exact placement within the body varies by reploid (some reploids might have all their modules in their torso where others might have them all in their arms and legs). Though this also depends on how many weapon modules they have. (The more they have, the more spread out they will be.) |
===== Types ===== | ===== Types ===== | ||
- | There are two types of weapon modules that are often used... | + | There are two types of weapon modules that are often used... In either case there still needs to be one module per power. But their exact use varies. |
==== Unique ==== | ==== Unique ==== | ||
- | These weapon modules are designed so that each module gives it's own unique power. This means that destroying one causes that power to be completely unavailable. This type of module was the first type created at the beginning and was replaced by an improved model which lead to this being a rather rare type. | + | These weapon modules are designed so that each module gives it's own unique power. This means that destroying one causes that power to be completely unavailable. This type of module was the first type created (at the beginning) and was quickly replaced by an improved model (see below) which lead to this being a rather rare type. |
==== Shared ==== | ==== Shared ==== | ||
- | These weapon modules are all keyed to each other. They all have the exact same data as each other. This means that even if all but one is destroyed the reploid can still use all of their special moves. Though their individual moves may be weaker as a result. (Due to the fact that only 1 of their total number is contributing any energy to generate the power.) | + | These weapon modules are all keyed to each other. They all have the exact same data as each other. This means that even if all but one is destroyed the reploid can still use all of their special moves (barring any other damage which would prevent them). Though their individual moves will be weaker as a result. (Due to the fact that only 1 of their total number is contributing any energy to generate the power.) |
This is the most commonly used type of weapon module. It was designed to prevent lucky strikes from completely removing a reploid's attack. | This is the most commonly used type of weapon module. It was designed to prevent lucky strikes from completely removing a reploid's attack. | ||