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arcadia:administration:stats [2013/05/02 18:12]
admin Added note about New Gen Reploids to Skill Level
arcadia:administration:stats [2016/04/27 15:21] (current)
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 This is how fast your character can move around. This is your character's top speed for running or flying. A high speed just means your character can move really fast. But this doesn't mean they react fast at all. A higher speed also means they don't get quite as tired running either when carrying something or not.  This is how fast your character can move around. This is your character's top speed for running or flying. A high speed just means your character can move really fast. But this doesn't mean they react fast at all. A higher speed also means they don't get quite as tired running either when carrying something or not. 
-A reploids speed is much higher than a human’s… A reploid with a speed of 1 is able to run at about 100 miles per hour (160 kilometers per hour.) And for every point over 1, the reploid can run an additional 40 miles per hour faster. +A reploids speed is much higher than a human’s… A reploid with a speed of 1 is able to run at about 100 miles per hour (160 kilometers per hour.) And for every point over 1, the reploid can run an additional 50 miles per hour faster.  
 + 
 +^  Stat points  ^  Speed (MPH)  ^  Speed (KPH)  ^ 
 +|  0  |  10-40  |  16-65  | 
 +|  1  |  100  |  160  | 
 +|  3  |  200  |  320  | 
 +|  5  |  350  |  565  | 
 +|  10  |  600  |  965  | 
 +|  15  |  850  |  1370  |
  
  
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 |  1-3 higher than your speed  |  might not be hit at all  | |  1-3 higher than your speed  |  might not be hit at all  |
 |  4-6 higher than your speed  |  will probably be hit, maybe critically  | |  4-6 higher than your speed  |  will probably be hit, maybe critically  |
-|  6-10 higher than your speed  |  is hit, probably critically  |+|  7-10 higher than your speed  |  is hit, probably critically  |
  
-A reploid with 1 in speed has a reaction time of 200 milliseconds. (This is about 150 milliseconds quicker than a human can react. ) And for every point put in, a reploid can react 20 milliseconds quicker.+A reploid with 1 in agility has a reaction time of 200 milliseconds. (This is about 150 milliseconds quicker than a human can react. ) And for every point put in, a reploid can react 20 milliseconds quicker. 
 + 
 +^  Stat points  ^  Reaction time in milliseconds  ^ 
 +|  0  |  350 - 280  | 
 +|  1  |  200  | 
 +|  3  |  160  | 
 +|  5  |  100  | 
 +|  10  |  1  | 
 +|  15  |  .01  |
  
  
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 This how much your character can lift (and how strong your character's physical attacks are.) At 5 your character can lift the civilian reploid max of 5 tons, but for every point over 5, they can lift one more ton. (Or an additional 2200 lbs.)  This how much your character can lift (and how strong your character's physical attacks are.) At 5 your character can lift the civilian reploid max of 5 tons, but for every point over 5, they can lift one more ton. (Or an additional 2200 lbs.) 
  
-==== Defense ====+^ Value  ^  Tons  ^ Lbs  ^ 
 +|  0  |  0  |  100-300  | 
 +|  1  |  1  |  2200  | 
 +|  3  |  3  |  6600  | 
 +|  5  |  5  |  11,000  | 
 +|  10  |  10  |  22,000  | 
 +|  15  |  15  |  33,000  | 
 + 
 + 
 + 
 +==== Defence ====
 This is how strong your character's armor is. Strong armor means your character takes less damage from all types of attacks (barring any elemental weaknesses which negate this.) This is compared to strength to determine physical damage or skill level to determine special attack damage.  This is how strong your character's armor is. Strong armor means your character takes less damage from all types of attacks (barring any elemental weaknesses which negate this.) This is compared to strength to determine physical damage or skill level to determine special attack damage. 
  
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 |  1-3 higher than your dex  |  probably misses critical areas, but hits in general area.  | |  1-3 higher than your dex  |  probably misses critical areas, but hits in general area.  |
 |  4-6 higher than your dex  |  might miss altogether.  | |  4-6 higher than your dex  |  might miss altogether.  |
-|  6-10 higher than your dex  |  probably won't hit at all.  |+|  7-10 higher than your dex  |  probably won't hit at all.  |
  
 ==== Skill limit ==== ==== Skill limit ====
 This is how many skills your character can have. These are your character's own personal moves, that your character innately has. You are limited to setting as many moves as you have skill limit, you CANNOT create multiple moves and cycle them as you feel like. Once you pick your moves you must stick with them.  This is how many skills your character can have. These are your character's own personal moves, that your character innately has. You are limited to setting as many moves as you have skill limit, you CANNOT create multiple moves and cycle them as you feel like. Once you pick your moves you must stick with them. 
 +
 +This stat has a hard limit of 12. (So even if a character has 13 or more points, they can only have 12 skills.)
  
 ==== Skill level ==== ==== Skill level ====
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 ^  Damage Classification  ^  Example  ^ ^  Damage Classification  ^  Example  ^
-|  Minor damage  |  a punch to the gut  | +|  Minor damage  |  a dent in the armour  | 
-|  Medium damage  |  a light gash/shot that grazes the body or wounds an extremity or non vital system  |+|  Medium damage  |  a slash/shot that wounds an extremity or non vital system, but can still impair functionality.  |
 |  Severe damage  |  a stab or shot wound to a vital system.  | |  Severe damage  |  a stab or shot wound to a vital system.  |
-|  Critical damage  |  system shutdown imminent unless receive medical treatment immediately.  |+|  Critical damage  |  Multiple wounds to vital systems, removal of multiple systems. \\ Death imminent unless victim receives medical treatment.  |
  
 ^  Constitution of  ^  Minor damage  ^  Medium damage  ^  Severe damage  ^  Critical damage  ^ ^  Constitution of  ^  Minor damage  ^  Medium damage  ^  Severe damage  ^  Critical damage  ^
 |  0 constitution  |  damage does not heal at all.  |||| |  0 constitution  |  damage does not heal at all.  ||||
-|  1-3  |    take several days  |  take weeks  |  take months  |  requires medical attention or else victim will die within hours.  | +|  1-3  |    takes a day  |  takes a week  |  Requires medical attention within 6 hours  |  requires medical attention or else victim will die in less than 30 minutes.  | 
-|  4-6  |  take hours to heal  |  take days  |  take weeks  |  requires treatment within a day or else the victim will die.  | +|  4-6  |  takes up to 3 - 6 hours  |  takes a day  |  Requires medical attention within 12 hours  |  requires treatment within 2 - 3 hours.  | 
-|  6-10  |  take around half an hour  |  takes a few hours  |  takes a few days  |  still requires victim to get treatment within 3 days.  | +|  7-10  |  takes around 1 - 2 hours  |  takes 6 - 12 hours  |  takes 2 - 3 days  |  requires treatment within 3 - 6 hours.  | 
-|  over 10  |  heal virtually instantly  |  takes a few minutes  |  takes a few hours  |  even critical wounds will completely heal in a few days. |+|  over 10  |  heal in under 30 minutes  |  under 6 hours  |  takes 1 - 2 days  |  requires treatment within 6 - 12 hours  |
  
  
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 ==== Speed - AR:0 ==== ==== Speed - AR:0 ====
-In Attention Rookies: Zero, speed and agility were folded together into one stat. Having a high speed stat could mean that either characters were fast or they had high agility, depending on what the situation called for. +In Attention Rookies: Zero, speed and agility were folded together into one stat. Having a high speed stat could mean that either characters were fast or they had high agility, depending on what the situation called for.
  
 In this case, speed was compared to dexterity to determine whether hits were landed.  In this case, speed was compared to dexterity to determine whether hits were landed. 
  
-When characters transition to AR1 or AR2 they would have identical agility and speed stats.+When characters transition to AR1 or AR2 they would have identical agility and speed stats. (Even if that means characters break the limit of 40 stat points.)
  
 ==== Intelligence - AR2 ==== ==== Intelligence - AR2 ====
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 Though this trait was never really utilized and was scrapped. Though this trait was never really utilized and was scrapped.
 +
 +====== Statistic FAQs ======
 +
 +===== Can I have a stat of 0? =====
 +Yes and No. 
 +
 +Although I have capabilities listed at 0 points for some stats, this was done purely for interest sake. Most of your stats must have at least 1 point in them. Here's why (broken down by stat):
 +
 +^  Stat  ^  Reasoning  ^
 +|  Speed  |  Good luck catching up to or running away from a maverick if you need to. As well good luck dodging or reacting to anything, if you have 0, you'll be so slow in reacting that mavericks will be able to pick you clean before you can set your sights on them.  |
 +|  Strength  |  Without any strength you won't be able to lift anything beyond 100-300 pounds. \\ And if you have a knuckle or saber based weapon you’ll need the strength to deal damage. Knuckles rely on brute strength for all their damage so if you have no strength then you'll be unable to do any damage with knuckle weapons (which might not be so bad if your character is a buster user). Sabers benefit from the strength as it helps cut things quicker, pushing the blade though the armour/material.  |
 +|  Defence  |  One strong hit and your armour shatters inward, killing you nearly instantly.  |
 +|  Dexterity  |  No dexterity means your not going to be shooting anything from a range, and even up close your not going to be able to hit anything. But what does this matter if you're a knuckle/saber user? Sure you have to be closer, but without an dexterity, they'll easily be able to dodge your swings, or catch them and counter if they want.  |
 +|  Skill limit  |  You’ll have no moves of your own… So maybe this isn’t a bad thing, but you’ll want at least one move of your own right? (This is one of the few stats you can have a 0 in.)  |
 +|  Skill level  |  This wouldn’t make sense, how can you be so unfamiliar with your own skills? With this at zero you basically would screw up your own moves every time… (If you have any skills you must have at least 1 point in here too. If you have no skills then you can have a zero in this also.) |
 +|  Constitution  |  Even with solid armor you'll still get some damage and that will be enough to bring you down. You won’t be able to run at all without getting tired, wounds won’t heal, and forget lifting anything for any amount of time.  |
 +
 +===== Why is skill limit capped? =====
 +
 +The Skill limit was capped at 12 to prevent people from create characters with 15+ skills but absolutely crippled stats otherwise. 12 skills was deemed a fairly high limit especially given the fact that players are given 8 maverick moves on top of whatever skills they possess innately. And anything higher than 12 also gave concern of where they were hiding all those [[megamanx:technology:weapon_module|weapon modules]] in their body. (Since they'd need one for each special skill...)
 +
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