Differences

This shows you the differences between two versions of the page.

Link to this comparison view

arcadia:administration:stats [2013/05/09 18:33]
admin Added: tables to show stats in real world numbers. Refined "Constitution" damage chart.
arcadia:administration:stats [2016/04/27 15:21] (current)
Line 119: Line 119:
  
 Though this trait was never really utilized and was scrapped. Though this trait was never really utilized and was scrapped.
 +
 +====== Statistic FAQs ======
 +
 +===== Can I have a stat of 0? =====
 +Yes and No. 
 +
 +Although I have capabilities listed at 0 points for some stats, this was done purely for interest sake. Most of your stats must have at least 1 point in them. Here's why (broken down by stat):
 +
 +^  Stat  ^  Reasoning  ^
 +|  Speed  |  Good luck catching up to or running away from a maverick if you need to. As well good luck dodging or reacting to anything, if you have 0, you'll be so slow in reacting that mavericks will be able to pick you clean before you can set your sights on them.  |
 +|  Strength  |  Without any strength you won't be able to lift anything beyond 100-300 pounds. \\ And if you have a knuckle or saber based weapon you’ll need the strength to deal damage. Knuckles rely on brute strength for all their damage so if you have no strength then you'll be unable to do any damage with knuckle weapons (which might not be so bad if your character is a buster user). Sabers benefit from the strength as it helps cut things quicker, pushing the blade though the armour/material.  |
 +|  Defence  |  One strong hit and your armour shatters inward, killing you nearly instantly.  |
 +|  Dexterity  |  No dexterity means your not going to be shooting anything from a range, and even up close your not going to be able to hit anything. But what does this matter if you're a knuckle/saber user? Sure you have to be closer, but without an dexterity, they'll easily be able to dodge your swings, or catch them and counter if they want.  |
 +|  Skill limit  |  You’ll have no moves of your own… So maybe this isn’t a bad thing, but you’ll want at least one move of your own right? (This is one of the few stats you can have a 0 in.)  |
 +|  Skill level  |  This wouldn’t make sense, how can you be so unfamiliar with your own skills? With this at zero you basically would screw up your own moves every time… (If you have any skills you must have at least 1 point in here too. If you have no skills then you can have a zero in this also.) |
 +|  Constitution  |  Even with solid armor you'll still get some damage and that will be enough to bring you down. You won’t be able to run at all without getting tired, wounds won’t heal, and forget lifting anything for any amount of time.  |
 +
 +===== Why is skill limit capped? =====
 +
 +The Skill limit was capped at 12 to prevent people from create characters with 15+ skills but absolutely crippled stats otherwise. 12 skills was deemed a fairly high limit especially given the fact that players are given 8 maverick moves on top of whatever skills they possess innately. And anything higher than 12 also gave concern of where they were hiding all those [[megamanx:technology:weapon_module|weapon modules]] in their body. (Since they'd need one for each special skill...)
 +
Print/export