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SYSTEM

Your Navi and You

Synchro

Your Synchro rate with your Navi will affect your Navi’s combat efficiency, but also doubles as your health. Here is a general graphing of the pros and cons.

  • 100%: In top form, once you hit 100%, your Full Synchro Battle Chip becomes available. Use it sparringly, but don’t wait too long, since you can only use it once. Taking a hit now will also send you straight back to 50%.
  • 75%-99%: Your Navi will land attacks more frequently. Synchro gain is cut to 0.5 after 75%. You will also take 1.5x more Synchro damage.
  • 50%-74%: This is normal. Your Navi and you start at 50% at the start of a battle. No bonuses or penalties come into play.
  • 25%-50%: This is still within normal range, but it may become difficult to land attacks, especially sword chips and attacks if your Navi is not equipped with a SwordAid Navi Custom Part, and the same goes for with guns if not equipped with a GunAid.
  • 10%-24%: Your Navi will now start taking more hits. Synchro gain is 1.5x. You will lose 50% less Synchro.
  • 1%-9%: Your Navi is now irritated. Dark Chips will start appearing in your Chip Folder. They are immensely powerful, but your Navi becomes at risk of permanent deletion if the Dark Chips are used frequently. Landing a hit without using Dark Chips will grant you a straight recovery to 50%, while Dark Chips will only give you up to 10%, but you can potentially end the battle instantly if you land a hit.

Gaining and Losing Synchro

Obviously, landing hits and taking hits will give you, and deduct Synchro respectively. All battle chips will have a Synchro value, here are some examples.

  • Sword [40]
  • Cannon [20]
  • Vulcan [5×3]
  • Minibomb [30]
  • Recovery1 [+20]

Your Synchro is dire, landing hits is extremely important, as you will gain Synchro equal to half the synchro damage you deal. In this, there is no such thing as grazing hits or a direct hit, none of that. You either hit or miss.

It is also helpful to note that if you have more than 75% Synchro, hits that would’ve sent you below 50% Synchro will only send you back to 50%. It’s the same vice versa, if you have less than 25%, any Synchro gain that would send you to over 50%, will instead take you up to just 50%. Recovery chips are also affected by the Synchro gain/bonuses of your Synchro rate.

Default Equipment

The default equipment of your Navi is their prime weapon outside of battlechips, which are only single-use. Unlike battlechips, your main weapon can be used infinitely, although you are limited to just one at a time. You start with two Equip Chips, and a default weapon that is in use when no Equip Chip is inserted.

Default weapons can be anything, the all-purpose and standard buster, a sword, shield, etc. It can be anything. Please note your Default Equipment should define your character, I also don’t want everyone with just Swords or Busters, but if you do, it should have an extra effect to it that makes it different. Starting Default Equipment damage is 10-30, depending. All ranged are generally 10, swords or melee are 30, and anything in-between is 20.

The Navi Customizer allows one to add programs and upgrades to their Navi, allowing one to increase the damage of their Default Equipment, and change the amount of Synchro they start with, as well as additional effects and minor equipment. Let us start with some examples of Navi Customizer pieces.

  • P UnderSht [2] (Allows one to survive with 1% Synchro if you were to take a fatal blow. Only once per battle)
  • Attack +1 [2] (Increase default weapon attack by one level)
  • Lock-On [5] (Turn your hit-rate to 100% once per battle)
  • Synch +10 [3] (Start with 10% additional Synchro at the start of battle)
  • Synch +25 [7] (Start with 25% additional Synchro at the start of battle)
  • P Shield [3] (You gain a shield. You can now deflect or block weak ranged attacks and take one quarter less damage from Swords)
  • P StepProg [10] (Turn all Sword chips into StepSwords. If you miss, you will be vulnerable. Does not turn default equipment into StepSword)

You can see the number next to it right? Yeah, those indicate how much of the Navi Customizer it takes up. At the start you only have 0/10 capacity, and your limit for Programs (the ones with the “P” at the beginning) is 2, so the Navi Status page looks like this.

Navi Name: Test.EXE Starting Synchro: 60% Default Equipment-

  • Stock Buster [10]
  • Shield Program [10]

Capacity Filled: 10/10

Pieces:

  • P UnderSht [2]
  • Attack +1 [2]
  • P Shield [3]
  • Synch +10 [3]

Inventory: P StepProg [10]

It’s really just simple math when making you Navi Customizer pieces, if you have ideas for new ones run them by me. However, please note that if they get approved, they WILL appear in the shop for everyone to use, so don’t think of it as a unique thing that only you can use.

Weaknesses and Elements

Here is the general weakness triangle…

Lightning > Water > Fire > Wood > Lightning

It’s obvious that you take double damage from your own weakness, so bear that in mind when you make a Navi with an element. On the other hand, here is a list of bonuses you get if you have a Navi with an element.

  • +10 damage with same Element chips
  • Default Equipment attacks deal damage in your element.

As well as the obvious bonus, you’re at a huge advantage if you’re fighting someone whose element you’re strong against. Of course, moving on… To cover this, there are Cross Fusions, but that’s for another time. Also, here’s a list of elements that do not have weaknesses or strengths.

  • Heal (eg. Recovery chips)
  • Cursor (eg. LockCannon, Machinegun) These have much better rates of hitting enemies, but are often weaker.
  • Obstacle (eg. RockCube) These can create artificial shields and things for certain strategies, or in some instances… Well, a time bomb.
  • Wind (eg. Fan, Wind) These often blow enemies to the back area, or pull them towards you.
  • Breaking (eg. AirHockey) These ones are best against Obstacles, since they are capable of outright destroying them.
  • Sword (eg. Sword, Widesword) Just a label for these chips. They are also extra effective against certain enemies.
  • Plus (eg. Attack+10)
  • Barrier/Aura - These are limited to one per Folder.
  • Invisible - These are limited to one per Folder.
  • Cracking (often accompanies other chips as a second effect)

Here is also a list of element specific bonuses. Elec: Cannot be stunned Wood: Heal over time on grass panels Fire: Lava panels do not affect you Water: Do not slip on ice panels

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