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Teleportation System

Teleporters allow users to move one object from one location to another at extremely high rate of speeds.

History

Teleporters are another of Thomas Light's inventions. Pioneered for use to transport machines and loads of materials around very quickly. However the cost of the teleportation system was far too high to ever be practical for construction. Instead it was snapped up by militaries so they could quickly deploy robotic shock troops to support their soldiers on the fields. This lead to the creation of the orbital satellite system necessary to transmit robots around the world.

After the fall of Dr. Wily though, when the world began to unite, the former teleportation satellites that had been launched by virtually every country were repurposed into a single network that would allow anyone with access to teleport anywhere in the world. At this point teleportation became viable for the transmission of more than just military hardware… Though it was still expensive so many companies often opted to just ship things manually. (Though some companies couldn't use the teleport system either due to the nature of their work. )

When reploids were created, reploids were given access and could travel to most locations without issue (though mavericks could also use this feature and actually developed their own secure locations) because of this teleportation became even more popular. Popular enough that virtually all companies actually were forced to stop using the teleporters to transport goods because of the high volume of reploid traffic. When the mavericks rose, this network proved extremely useful in deploying rapid response teams to contain situations within minutes of the outbreak, no matter where it was on the world.

Theory

Teleportation works by converting the machine's body into energy that launches into the nearest satellite (targeted by the reploid's internal teleportation unit).

The light of the former robot is broken down into several parts…

  • The first of which, the head of the beam contains the current location code, destination code and access key that allows them to use the satellite. (If a user had an access key for a location they weren't permitted to go, the satellite would simply spit them back to Earth where they launched from.)
  • The main body of the beam contains instructions on how to exactly reform the machine back to it's base metal structure.
  • Finally, the tail of the beam is the teleportation unit itself that when it strikes the ground causes the instantaneous transformation from light back into metal. (This part of the beam is unstable and contact with a solid causes it to rapidly convert back into solid material itself.)

Limitations

Despite it's high rate of speed and extreme accuracy in delivering troops, teleportation is not without it's flaws. Teleportation can easily be jammed by erecting energy fields (attempting to enter the field causes a rebound, much like having wrong access. Though this does not prevent people from teleporting out from inside the field… just prevents teleporting in.) Some teleportation fields have specific access keys that allow some entry, but not others… Mavericks and Maverick Hunters both use this technology to prevent access to their respective bases. Similarly, strong electro-magnetic energy signatures or nuclear power sources prevent teleportation.

Given the relatively high volume of teleportation that occurs (virtually every reploid can use the teleport system), it's impossible to track who uses the system and where they're going (which is an advantage to both Hunters and Mavericks since then mavericks can tell where Hunters are going and vice versa). And even if they could, the rate of teleportations occurring would quickly cause any logs to be filled and overwritten.

Humans cannot normally use the teleportation system. Unless they have a specifically designed suit of armor to convert their biologic functions into energy, the teleportation function would kill them.

Finally, there is no method to lock onto a specific target with the teleport system and target them. This requires a clear visual on the target (using another satellite) or else they cannot easily teleport them. (They can make blind guesses and try forcing recalls… but this doesn't always work.)

Sensation

Reploids who engage the teleporter for the first time often remark that teleporting feels odd/funny. They tend to find it disorienting and makes them a bit unnerved.

Though repeated use of the teleportation system minimizes this feeling, it still doesn't really go away.

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